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https://w.atwiki.jp/crabchampionsjp/pages/139.html
FIREPOWER データ 詳細 データ レアリティ アイテム種類 カテゴリー 初期変動値 CT Legendary WEAPON MODS SKILL +1(ショット数) 説明 MODSのレベル分、ショットが分散するようになります。 備考 詳細
https://w.atwiki.jp/hmiku/pages/5831.html
【登録タグ R Shig(かなしい係P) Sweet Revenge 曲 鏡音リン】 作詞:Shig(かなしい係P) 作曲:Sweet Revenge 編曲:Sweet Revenge 唄:鏡音リン ラップ的な部分:鏡音レン 曲紹介 ミクスチャー/ヘヴィロックな曲です。何に影響を受けてるかなんて言うまでもないです^^;(動画コメントより) 歌詞 (ピアプロより転載) 聞こえてくる 地の底から 準備はいいか? Do you have the fist to raise? 倒れている場合じゃない ぶっ壊せ さあ (Breaks down the crazy brains!) 【Rise up!】 自由をよこせ 【Raise up!】 未来はどこだ 【Hands up!】 綺麗事は求めてない(Don't need) 【Rise up!】 怒りを武器に 【Raise up!】 身体を盾に 【Hands up!】 逃げるのなら地の果てまでも(Pursue you) 見せてみろよ 誇りとやらを 金メッキが剥がれかけてるぜ? 胸の前で十字なんて切らなくていい (Breaks down the crazy brains!) (Breaks down by your fists!) 【Rise up!】 希望をよこせ 【Raise up!】 終わりはどこだ 【Hands up!】 約束など求めてない(Don't need) 【Rise up!】 命を武器に 【Raise up!】 言葉を糧に 【Hands up!】 今この拳に握らせろ(all things) 価値とは何を指すか お前らに在る物か 腐りきった臓腑は 黒ずんだ骨肉は 膨れ上がった脳は 発する言葉は 薄っぺらなお前らに 聞こえるように叫ぶ Blood seeps through the fists because you shut your eyes! 夜明けの日のように拳を掲げ 道を造れ (Breaks down the crazy yesterday!) (Builds up the bright tomorrow!) 【Rise up!】 自由をよこせ 【Raise up!】 未来はどこだ 【Hands up!】 綺麗事は求めてない(Don't need) 【Rise up!】 切り開かれた 【Raise up!】 未開の大地 【Hurry up!】 走っていこう 世の果てまでも(get away) コメント 名前 コメント
https://w.atwiki.jp/riftinfo/pages/275.html
RIFT Update 1.6 - 11/16/11 == FEATURES === EMBER ISLE = = CADUCEUS RISE [Dungeon] = = RISE OF THE PHOENIX [Sliver] = = STOCKPILE BLACK GARDEN = = ASCEND-A-FRIEND UPDATES = = UPDATED 'START MENU' BUTTONS = GENERAL EXPERIENCE UPDATES RIFTS AND INVASIONS LOOKING FOR GROUP PLANAR ATTUNEMENT SOULSCLERICCABALIST DRUID INQUISITOR JUSTICAR SENTINEL SHAMAN MAGEARCHON CHLOROMANCER DOMINATOR ELEMENTALIST NECROMANCER PYROMANCER STORMCALLER WARLOCK ROGUEASSASSIN BARD BLADEDANCER INFILTRATOR [PvP] MARKSMAN NIGHTBLADE RANGER RIFTSTALKER WARRIORCHAMPION PALADIN REAVER RIFTBLADE VOID KNIGHT WARLORD DUNGEONS, SLIVERS, AND RAIDSDROWNED HALLS [Sliver] HAMMERKNELL [Raid] RIVER OF SOULS [Raid] PvP WARFRONTS CHRONICLES ZONESDROUGHTLANDS GLOAMWOOD IRON PINE PEAKS SCARLET GORGE SCARWOOD REACH SHIMMERSAND STILLMOOR CULT SAGA ITEMS CRAFTING ART AND AUDIO MACROS AND COMMANDS UI/SETTINGS KNOWN ISSUE If you re exploring the new dungeon "Caduceus Rise" please be aware we ve had to disable the final boss, Caduceus - you ll be able to face him after the next Hotfix! == FEATURES == Welcome to EMBER ISLE, a new zone where the cults of Laethys and Maelforge work to restore their masters to power, and the history of both the Farclan Dwarves and Kelari is being re-discovered. Caduceus Rise, the largest dungeon to date, is now available on Ember Isle in both Normal and Expert modes. See CADUCEUS RISE for more info. In the newest Sliver, the Wanton have corrupted the Titan Gate into a portal for Maelforge s entry to Telara. Prevent this fate in RISE OF THE PHOENIX! Details below. World Event As winter descends on Telara, Grandfather Frost and the Yulemother arrive to celebrate the season. Keep an eye on the World Event UI for the start of THE FAE YULE event in the days following the arrival of 1.6! The second tier of Planar Attunement is now unlocked! We ve made some additions and updates to the Ascend-a-Friend system, and friends can now be Ascended from the new in-game UI! See ASCEND-A-FRIEND UPDATES, below. A new alternate version of the Black Garden Warfront enters the weekend rotation; see details under STOCKPILE BLACK GARDEN! The start menu buttons on the UI have been reorganized and put into a new layout; look below under UPDATED START MENU BUTTONS for more info. = EMBER ISLE = An entirely new overworld zone, the volcanic island of Ember Isle plays a strong part in the history of both the Dwarves and the Kelari, as well as being the current seat of the Wanton and the Golden Maw s plots to restore Laethys and Maelforge to power. The Sourcewells, direct connections to the core of Telara, are powerful energy sources and invaders from the Planes attempt to control and corrupt them for their own ends. The Guardians venture to Ember Isle to seek out the Dwarves who left to form the Farclan. The Defiants look to discover what happened to their Kelari brethren who remained after a civil war fractured their people. Ember Isle is a fully-featured level 50+ zone including all new characters and storyline, new defense-style gameplay, a large emphasis on Planar invasions, and all the good things you might expect - new gear and items, artifacts, vanity sets, pets, titles, factions, achievements... the list goes on! Two new Tier 2 raid Rifts have been introduced! Travel to Ember Isle to find the openers for Dragon’s Gold and Enkindled Flames! The Telaran effort to rebuild the Travel Stones has opened travel to Ember Isle once more; visit the NPCs at the Travel Stone locations outside of Meridian and Sanctum to journey to the island. = CADUCEUS RISE [Dungeon] = The Golden Maw and some of their Wanton allies occupy the temple at Caduceus Rise, built by the Kelari to honor the powerful Telaran spirit, Caduceus. In their ongoing efforts to give Laethys a corporeal form, her cult followers have made an agreement with Caduceus to lend his powerful Earth magic to their cause. By negating Caduceus assistance, the Ascended buy more time against Laethys attempts to return to full strength on Telara. Normal mode Caduceus Rise is targeted for a group of level 48-50 Ascended. Two - yes, two - tier 2 Expert modes are also available! = RISE OF THE PHOENIX [Sliver] = In an alternate Telara, the Eth priests attempting to open the Titan Gate in Stonefield are ambushed by General Silgen and the forces of Maelforge before they can complete their ritual - allowing Silgen to warp the gate into a portal for the forces of Maelforge. In an effort to stop the Wanton, High Priest Arakhurn pushes himself too far and is immolated, reborn as a phoenix. Enter the Rise of the Phoenix sliver to prevent the Eth s tragedy from turning into Maelforge s takeover of Telara! Rise of the Phoenix is intended for a group of 10 well equipped players who might otherwise be tackling the challenges of Hammerknell. New gear, new pets, and new achievements await! = STOCKPILE BLACK GARDEN = A new weekend warfront joins the rotation! Stockpile Black Garden is a 15 vs. 15 player Warfront available in all level brackets. Obtain, defend, and store the most orbs to gain victory for your team! = ASCEND-A-FRIEND UPDATES = You can now invite a friend for Ascend-a-Friend from inside the game! See the status of your invitees from the new AAF In-Game UI, located under the Social button on the new start menu. All NEW Ascend-a-Friend Rewards! You are now additionally granted an awesome chest of Ascended Treasure when someone that you referred subscribes to RIFT. Ascended Treasure includes things like Inscribed Sourcestone, Lucky Coins, Plaques, and Marks! FREE TIME! You get 30 days of free time for every friend that you refer to RIFT who continues to play for more than 30 days! Ascend-a-Friend awards are now granted at the time your invited friend subscribes to RIFT. = UPDATED START MENU BUTTONS = We updated and consolidated the on-screen menu butttons that appear by default in the lower left corner of the screen. PLAYER The Player subsection handles menus related to your character s current status, abilities, and quests. ACTIVITIES Manage your queues for Warfronts and Dungeons here! SOCIAL Handles keeping track of your friends, guild, and raid members under this section. HELP For when you need somebody! Contact CS or receive other in-game assistance or reports. SYSTEM This is where all of the setting, layout, and keybinding type menus are hanging out. GENERAL Added a checkbox to merchants who have items filtered from your view that will allow you to See All Items. Nimble mounts - +90% speed - now require level 30 rather than level 40 to use. You may now remain mounted while inside Lantern Hook and the Chancel of Labors. The Inventory search feature can now search by the terms Soulbound and Bind-On-Equip to help find these items in your inventory. Characters who are /afk will be notified if they auto-fail any party or raid leader-issued ready checks. Added an Already Purchased indicator (if applicable) to the tooltip of Ascended Power abilities on merchants. All Artifacts now stack to 99. Which is a lot. The minimap now shows tracked NPCs that are dead for as long as they remain lootable. EXPERIENCE UPDATES Groups of 10 or more players will gain more experience when killing NPCs than they currently get. Instance boss NPCs in Expert and Master modes now award more experience when killed. Instance boss NPCs in Slivers and Raids now award significantly more experience when killed. RIFTS AND INVASIONS Rift consumable items now stack to 50, increased from 20. The [Zone] Defender Achievements now have more general description text as the Rifts required now regularly show up in all zones. All Invasions now drop Artifacts based on the Invasion s planar type, rather than based on zone, as the presence of zone-specific Invasions has changed due to world events and new Rift opening abilities. PvP Rifts When you are carrying the Sourcestone, we now show a target arrow on the ground pointing you toward where you should go with it. Increased the frequency at which Invasions spawn during high level zone events. Added more daily quests to all zones for closing Rifts and defeating Rift creatures. LOOKING FOR GROUP Players manually added to in-progress LFG groups can now use the Enter Dungeon button on their LFG map icon. Some forms of NPC mind control effects that would remove you from the LFG queue no longer do so. You can now use the raid frame UI to initiate a LFG member votekick. PLANAR ATTUNEMENT The second tier of Planar Attunement is now unlocked! The window now allows you to preview abilities in tiers you cannot access yet. Players will receive more Planar Attunement experience when killing NPCs in Sliver and Raid zones. Significantly increased the amount of experience granted for Raid and Sliver bosses. Significantly increased the amount of Planar Attunement experience awarded from random Tier 1 and Tier 2 Expert Dungeon completions via LFG. SOULS Teleport abilities like Shadow Assault and Shadow Stalk that move the character behind the target will fail less often and will now teleport directly on top of the target if no good location is available behind it. CLERIC CABALIST Undertow Now properly triggers on the correct target of Maelstrom (assuming it s an enemy, of course). DRUID Satyr Now properly inherits the Cleric s Focus, allowing Thorns of Asphodel to do proper damage in raids. Spirit of the Wood Now properly works as described, and no longer affects the pet s auto-attacks. INQUISITOR Clinging Spirit Can also be applied by Bolt of Depravity. Now properly lists its duration as 15 seconds. Nysyr s Rebuke No longer suffers from pushback. JUSTICAR Increased threat generated by all damaging abilities. Bolt of Radiance Now properly categorized as a Damage ability and not Threat in the ability binder. Precept of Refuge This ability may now critically hit. Reparation Now properly matches the ability description, no longer healing other Clerics with Reparation. Righteous Mandate, Doctrine of Righteousness Properly flagged as a single-target spell, rather than an Area of Effect spell. Rebuke No longer interrupts un-interruptible boss abilities. Mien of Leadership Increased threat bonus to 500%. Now also causes overhealing to generate threat. Thorvin s Law Now causes Mien of Leadership to reduce damage from spells by 3-6%, and all non-Physical damage by 1% + 1% per point spent in Justicar above 26. No longer requires the purchase of Precept of Refuge to unlock. Shield of Faith Now reduces all damage by 2-10%. Just Defense Now absorbs 50% of the Cleric s maximum health. Removed ranks 2 and 3. Resplendent Embrace Now also increases the Cleric s maximum health by 20%. Hammerknell Synergy Crystal 4-piece Bonus Reduced the absorption triggered by Doctrine of Authority to 50% of the Justicar s Spell Power. SENTINEL Serendipity Now properly applies to the next spell cast immediately after proccing. SHAMAN Lightning Hammer Lightning may now critically hit. Bitter Wind Reduced cooldown to 10 seconds. MAGE Fixed a bug where Charge consuming abilities which block Charge generation while active could also block Mana returned from drinks. ARCHON Purification Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse debuff on them. Illuminate - New Ability Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon. CHLOROMANCER Raised in Nature Now uses only the mage s base Intelligence and the Intelligence added by equipment to determine the amount of Endurance bonus granted. Updated ability descriptions on Lifegiving Veil, Lifebound Veil, and Synthesis. Nature s Cleansing Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse, Poison, or Disease debuff on them. Living Shell Fixed an issue where this would not return Mana if used while Entropic Veil was active. Wid Growth Fixed an issue where the Snare and debuff portions of wild Growth did not have the same radius as the heal effect. DOMINATOR Quick Thinking Fixed a bug where Quick Thinking would not be consumed by casting Icicle if both Quick Thinking and Storm Shard occurred at the same time. Haunting Pain Increased damage. Now deals damage every 1 second, down from 2. Fixed an issue where the damage was not dealt as expected when used with less than 10 stacks. Updated mana cost. Fixed an issue where the damage or duration in the debuff tooltip would display as 0. Thunder Blast Now interrupts the target when the ability is cast instead of at the time damage is dealt. Fixed an issue where switching targets just after the ability was cast would cause the new target to get knocked back rather than the spell s target. Will now trigger Quick Thinking when cast. Deny Ability will no longer be available to cast, and will be greyed out, if the Mage s target does not have a Curse, Poison, or Disease debuff on them. Improved Charged Shield Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield. Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active. Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence. ELEMENTALIST Velocity Now has a 100% chance to debuff enemies hit by Crystalline Missiles. The debuff increases the mage s Elemental pet damage against that target by 15-75%. Updated the description to more clearly indicate it only affects ability damage. Crystalline Missiles Increased damage. Air Elemental Reduced damage of the Air Elemental s Lightning Bolt and Ball Lightning abilities. Elemental Fury - New Passive Ability Successful critical hits by the Mage s Elemental pet will increase the Mage s Spell Power by 20 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist. Planar Expansion The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 3% for each point spent in the Elementalist soul above 31. Swarming Flames Reduced cooldown to 2 minutes. NECROMANCER Plague Bolt Increased damage. The Shadow Revenant ability, Oblivion, now requires only the initial target to have Necrosis in order to trigger the Area of Effect damage and additional effects of Oblivion. Mass Grave Reduced cooldown to 2 minutes. The Skeletal Knight s Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects. Deadly Collusion - New Passive Ability Successful Critical Hits by single target spells will increase your Undead pet s Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer. Epidemic - New Passive Ability Successful Critical Hits by the Mage s Undead pet will reduce the casting time of the Mage s next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer. PYROMANCER Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec. Burning Bonds Now instant-cast. Improved Burning Bonds Removed. Unbreakable Bonds Now requires points spent in Burning Bonds. Backdraft No longer has Fire Storm as a prerequisite to obtain. Fire Shield Now a single-point branch ability. Improved Flame Jet Now a two-point branch ability. Spark - New 5-point branch ability Reduces the Mage s global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer. Ignition Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect. Philosophy of Flame - New branch ability Increases the Mage s maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer. Burning Fury - New branch ability Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer. Combust Renamed to Improved Combustion. Glyphs of Power Now increases all spell damage by 5%, at the expense of the Pyromancer taking 5% more damage. Improved Glyphs of Power Decreases the additional damage you take while affected by Glyphs of Power by 1-5%. Increases the additional damage you deal under Glyphs of Power by 1-5%. Fireball Now has a base 20% chance to proc a Combust damage-over-time effect on the target. The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval. Improved Combustion Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%. Countdown Damage now increased by 5% for each stack of Combust on the target. Improved Flame Bolt The buff effect now increases all spell damage by 10% instead of just Fire. Wildfire Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects. Pyromancer s Armor The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40. Updated description to indicate that this cannot occur more than once every 10 seconds - the ability worked this way previously, but now the spell description matches. Withering Flames Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target. Heat Wave No longer reduces the global cooldown. Also no longer resets the cooldown of Intensify Elements or Sacrifice Life Damage. Fulminate Now requires 110 Charge to cast. Improved Smoldering Power Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability. Smoldering Power Fixed an issue where this would not consume Charge if used while Internalize Charge was active. Fire Storm Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed. Fiery Concentration Now reduces the amount of pushback suffered while casting single-target spells by 33-100%. STORMCALLER Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec. Hypothermia Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged. Multiple mages can now have the Hypothermia debuff on the same target at once. This applies only to the debuff and doesn t impact the snare portion of the effect. Building Storm, Favorable Conditions Abilities removed. Storm Shard - New Ability Tier 3 branch ability with 3 ranks. Gives your damaging Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 75%. Cannot occur more than once every 10 seconds. Lightning Conductor Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia. Watertouched Soulstone Fixed an issue where this was not correctly working with AoE abilities. Lightning Rod Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells. Eye of the Storm Damage increased. Icicle Damage increased. Permafrost Ability removed. Severe Weather - New Ability Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller. Forked Lightning Reduced damage. The portrait icon for Electrified now shows the correct stack size and remaining time when switching targets. WARLOCK Devouring Shadows Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability. Neddra s Influence Now increases both Death and Fire damage dealt by damage-over-time spells. Improved Warlock Armor Renamed to Improved Mage Armor. Now increases the Mage s damage by 2-10% when they have any Mage Armor buff active. Updated icon. Void Decimation - New Passive Ability Increases the Mage s Void Bolt damage by 0.75% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 0.75% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock. Dark Armor Fixed a bug where rank 1 was not dealing damage. ROGUE ASSASSIN Hammerknell Synergy Crystal 2-piece Bonus Assassin Finishers apply Expose Weakness on the target. BARD The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares. Coda of Jeopardy - New Ability Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order. Extended Grief Ability now also increases the duration of Coda of Jeopardy. BLADEDANCER Weapon Barrage No longer turns on auto attack which causes Incapacitate and Lost Hope to break. INFILTRATOR [PvP] Ambush Fixed a bug so that the remaining pets do not despawn when only one of the pets is killed. MARKSMAN Electrified Munitions, Silver Tip Munitions, Vampiric Munitions No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%. Hammerknell Synergy Crystal 4-piece Bonus Increases the damage of Electrified Munitions by 30%, down from 50%. NIGHTBLADE Blackout Functionality changed. Now a passive ability that increases the number of times Scourge of Darkness triggers by 3, and the damage of Death-based attacks by 6%. For every point spent in Nightblade above 44, the number of Scourge of Darkness triggers increases by 1 and the Death-based attack damage increases by 2%. Twilight Transcendence The amount of healing done is now computed from the Rogue s base maximum health instead of their current maximum health. Twilight Shelter Duration of the buff reduced from 8 seconds to 5 seconds. When combined with Twilight Transcendence, the outgoing damage reduction is recalculated before the second reduction is applied, from 100% to 60% with Twilight Shelter, and from 60% to 36% with both Twilight Shelter and Twilight Transcendence active. Fire and Death Attunement Now increases damage dealt by 2-6%, up from 1-3%, and decreases damage taken from Fire and Death based attacks by 2-6%, down from 5-15%. Scourge of Darkness Fixed a bug where additional triggers from Blackout and Synergy Crystal effects were not benefiting from the 30% damage bonus of Heat Retention. RANGER Quick Shot Fixed a bug with the first tick of Quick Shot s damage-over-time effect so that it no longer triggers poisons, weapon enchantments, or Munitions effects. Hammerknell Synergy Crystal 2-piece bonus Splinter Shot and Shadow Fire can now be cast instantly. RIFTSTALKER Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec. Guardian Phase Now unlocked at 16 points, down from 18. Increases all Resistances by 30, reduced from 50. Improved Guardian Phase Now also reduces damage taken from non-Physical attacks by 5% when Guardian Phase is active. Stalker Phase Now unlocked at 18 points, up from 16. Guarded Steel Duration set at 30 seconds and does not increase with more Combo Points spent. Improved Guarded Steel Functionality changed. Now increases your Deflect chance by 10-20% and increases threat generation by 20-40% while Guarded Steel is active. Rift Guard Changed to a passive ability. All Plane Shift abilities and Guarded Steel trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue s current maximum health. Lasts for 30 seconds. Improved Rift Guard The bonus applied to Rift Guard now only occurs when you are in Guardian Phase. If not in Guardian Phase, you will only get the benefit from the regular Rift Guard. Switching out of Guardian Phase after getting the Improved Rift Guard effect will cause the effect to be removed. Rift Barrier Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker. Shadow Guard Functionality changed. Reduces Physical damage taken by 1-5% after using a Riftstalker damage attack that grants a Combo Point. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction. Fixed a bug where the physical damage reduction was not working for several boss abilities in Hammerknell. Hammerknell Synergy Crystal 2-piece Bonus Now reduces damage taken from a deflected non-Physical attack by 15%. WARRIOR Gift abilities now reduce incoming Physical damage by 0.3% and non-Physical damage by 0.38% per Soul Point spent in the associated Soul Tree. Ultimately this grants a 20% Physical mitigation and 25% non-Physical mitigation bonus to characters who have all of their points spent in tank souls. Several tank abilities have had their threat generation amounts increased. Rebalanced Power costs of non-Finisher abilities to resolve the issues caused by the Surging Energy fix. This change affects all Warrior Souls. Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns. Removed the damage reduction in PvP for the following abilities Paired Strike, Punishing Blow, Frenzied Strike, Reaping Harvest, and Path of the Raptor. CHAMPION Lingering Wounds This and related abilities should now proc correctly in duels. Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns. PALADIN Aggressive Block Tooltip no longer references this ability being modified by Strength, which it isn t. Aggressive Guardian In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance. Touch of Life Cooldown reduced to 5 minutes. Preservation Cooldown reduced to 5 minutes. Improved Reverent Protection Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance. Impassable Guard Now also reduces non-Physical damage by 15%. Increased Magic damage mitigation to 25%. No longer blocks spells. No longer requires Attack Points. Scales of Justice Threat generated has been increased significantly. Sweeping Strike Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10 in a range of 10 meters, cooldown reduced to 5 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly. Rebalanced some abilities to work with the new Gift ability enhancements Stalwart Shield Now enhances Block by 1% per point, instead of 2%. Defender Now enhances Armor by 1% per point instead of 2 points. Hardened Will Now gives 2% non-Physical resistance instead of 3%. Shield of the Chosen Now increases Block by 10%. Small Arms Specialization No longer enhances the damage of Spotter s Orders. Life s Rapture Now heals the Paladin instantly, and generates additional threat. REAVER Increased the threat generated from all Reaver damage over time abilities. Power from the Masses Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger. Reduced damage mitigation to 0.7% per application. Sinister Intent Threat enhancement is now modified by Endurance. Crest Mastery Now gives 2% non-Physical resistance instead of 3%. Wasting Away Ability changed - now increases damage of Area of Effect and Damage Over Time abilities by 3-10%. Binding of Death Ability changed - Soul Sickness, Necrotic Wounds, or Blood Fever on the target reduces all damage types dealt to the Reaver by 9%. Continues to reduce Power cost of Area of Effect abilities. Binding of Affliction Fixed a bug causing Binding of Affliction to enhance the damage done by Spotter s Order. Flesh Rot No longer reduces chance to hit on the target. Now reduces the Physical damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5. Cyclone Strike Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10 in a range of 10 meters, cooldown increased to 5 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability. Imbued Armor Now affects all damage types. Damage mitigation percentage scales from 0.5-3%. Shroud of Entropy No longer requires Attack Points. Blood Fever Can now trigger Void Knight s Blood from a Stone ability. RIFTBLADE Surging Energy Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%. VOID KNIGHT Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities. Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal. Fusion of Flesh Fixed a bug causing this to stick around after death. Surge Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them. Rift Summon Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts. Once again teleports the target. Discharge Significantly increased threat caused by this ability. Singularity Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical. No longer requires Attack Points. Accord of Emptiness Now grants a Pact every 3 seconds. Now also has a 50% chance to refresh the cooldown on Rift Summon when the Void Knight is struck by a damaging spell. No longer grants damage mitigation to support the new Gift ability enhancements. Ravenous Defense No longer increases Armor. Reduces incoming damage, rebalanced to support the new Gift ability enhancements. Fixed a bug causing this to not stack with Ravenous Strength. Tempest Shifted to more of a threat-generation role. Threat generated has been increased, range increased to 10 meters, cooldown reduced to 5 seconds, and no longer requires you to have a target to use it. Changed the way that the secondary damage effect on Tempest is generated; it now generates an amount of damage per Pact that the Void Knight has active. No longer drains Pacts. Void Rebalanced to support the new Gift ability enhancements. Still reduces Physical and Magical damage. Devourer Rebalanced to support the new Gift ability enhancements. Still reduces Physical and Magical damage. Ravenous Strength Now increases Strength based on how many points you ve spent in Void Knight. Now properly stacks with Ravenous Defense. Rift Shield Now absorbs all non-Physical damage instead of just Magical damage. Catalyze, Power Sink No longer proc Instability on the target; the 5% damage reduction this gave the Void Knight is now part of the new Gift ability enhancements. Power Sink Should now properly give Pacts. WARLORD Spotter s Orders is no longer a Call and no longer generates threat from Battlefield Awareness. Locked Down Cooldown reduced to 30 seconds. Dramatic Presence Now increases the self-effects of all Calls and Commands. All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence. Killing Field Threat generation has been significantly increased. Battlefield Awareness Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities. Increased Dodge amount. Promise of Steel Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10 in a 10 meter range, cooldown set to 5 seconds, damage slightly reduced, and no longer requires a target to be used. Fixed a bug allowing Promise of Steel to trigger Light s Decree. Call to Entrench Self-buff bonuses have been rebalanced to work with the new Gift ability enhancement. Rallying Command Rebalanced the resistances on the self-buff component to work with the new Gift ability enhancement. Powerful Countenance Increased Armor buff. Imposing Threat generation is now enhanced by Endurance. Cooldown reduced to 30 seconds. DUNGEONS, SLIVERS, AND RAIDS Knockback abilities used by NPCs in Dungeons and Raids no longer re-orient your camera. The following dungeons now allow the use of mounts in outdoor areas - Abyssal Precipice, Charmer s Caldera, Foul Cascade, Realm of the Fae, Runic Descent. DROWNED HALLS [Sliver] Fixed an issue making it impossible to complete the Wave Goodbye achievement. Slightly increased the radius of the Hydrostatic Shock protection bubble so players gain its buff a bit faster on entering the bubble. HAMMERKNELL [Raid] Player pets are now potential targets for the Bloodplague Crawler stacking damage buff. Soulrender Zilas minions no longer award experience when killed. The Death s Hand debuff cast by Runeburst Umbrals is now removed from characters leaving the instance. Achievement Wait, What Fixed a bug with this achievement! RIVER OF SOULS [Raid] Herald Gaurath It should no longer be possible to force Gaurath s Icon of the Herald to spawn outside of the raid zone. PvP WARFRONTS Players in Warfronts should be more frequently matched against similarly ranked opponents. As always, feedback on your queue experience is welcome! Library of the Runemasters now has associated Achievements! The Codex Fixed a case where Defiant characters could sneak into the Guardian spawn area. Guardian s Flare and Defiant s Flare Planar Abilities can no longer be used on the core area-hub Wardstones. [Only affects PvP shards, as this has never been usable on hub Wardstones on PvE shards.] CHRONICLES You can now enter a Chronicle in a group that has been converted to a Raid, as long as the total size of the raid meets the player cap for the Chronicle. ZONES DROUGHTLANDS Ant Farm Entering a Warfront while you ve been polymorphed into an ant will now remove the effect. Thwarting the Emberlord Quest should be soloable once again! GLOAMWOOD A new Butchering trainer has taken up residence in Gloamwood Pines. Dan Lewis can be found near Dursk Nightclaw. Declawed The Razor Sharp Claw item is now a 100% drop from Goremouth. IRON PINE PEAKS Frozen Gauntlet Fixed a case where players in a group could fail the quest after completing the objectives. The quests In Over His Head and Dark Heart should no longer be blocked by nearby Rifts. Logging out in the Forge area of the Chancel of Labors should no longer cause you to be magically teleported to the Guardian or Defiant camps when you log back in. SCARLET GORGE Moved the Deranged Cadaver out of some rocks that would occasionally hide it. SCARWOOD REACH Rift Neverending Labyrinth Fixed an issue where the player who gains first aggro on the boss was unable to ever lose aggro from it. The achievement, Mushroom Soup, should now be granted MUCH more reliably. SHIMMERSAND Cleansing of Firesand Updated the quest objectives so this daily quest should make more sense now! Quests involving Rifts in the Dunes of Akala now provide the Rift Lure for the required Rift. STILLMOOR Sir Isaac Kasimir will no longer single-handedly tank the hordes of Endless Invasions during some zone events in Stillmoor. The zone event, An Eye for an Eye, should conclude more reliably. CULT SAGA The Heart of the Destroyer The Shade of Regulos in Expert King s Breach should be a bit less Regulos-enhanced and actually killable now! Enchanted Wood This quest has been merged into the preceding quest, A Token of the Fae . ITEMS Added a wider range of weapons to the Epic Planar Goods vendors. Manastones have been fixed so they correctly apply their bonus to your maximum mana. Improved the way we count how many items are currently equipped in an item set. Ancient Murdantix Spawn [Item] The mount item is no longer Unique, meaning you can properly acquire and trade or sell additional Murdantii after you ve collected one yourself. Blighted Champion Crystal The set bonuses on this crystal were accidentally set to the wrong order - the 2 piece bonus is now the 4 piece bonus, and vice versa. Dusty Treasure Hunter s Satchel can no longer be sold on the Auction House. Hunter Shard This lesser Essence now has Attack Power rather than Spell Power. Nyx s Archon Crystal Fixed a bug where the buff would not be removed when the Crystal was unequipped. Nyx s Necromancer Crystal Also fixed Elemental pets triggering the 2-piece bonus effect. Description has been updated to help clarify that only Undead pets trigger the effect. Nyx s Pyromancer Crystal The 2-piece set bonus now increases the chance for Fireball to leave a Combust DoT effect on the target by 10%, and increases the damage done by the Combust DoT by 40%. The 4-piece bonus causes Heat Wave to increase Fire damage by 20% while active, increases the duration of Heat Wave by 5 seconds, and reduces the cooldown by 15 seconds. Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected. Sanctum s Word Now with Spell Power. Shadepiercer Updated icon and equipped renderable. Voucher Crystal Sourcestone will now give Inscribed Sourcestones rather than Crystal Sourcestones (which are no longer used). CRAFTING Clarified the description of the Apprentice/Journeyman/Dedicated/Artisan/Supreme Harvester Achievements to specify that only Mining and Foraging count for harvesting . The recipe for Polished Shadethorn Lumber now properly uses Sagebrush Timber instead of Sagebrush Lumber. You can now mine Earth Elemental, Oreling, and Golem corpses. You can now forage Treant and Bogling corpses. Thwarting Runes will no longer display as Thwarting Cipher when applied to an item. Recipe Sacred Fetish now requires 280 skill to learn, which matches the skill required to craft it. Heroic Healing Tonics and Bright Surge Vials no longer share the same icon. Light Magenta Dye is now crafted at a level that gives skillups at the point you are able to learn the recipe. ART AND AUDIO Improved and optimized some surfaces for players using the low-quality renderer mode for better visuals! Improved reflections added to many kinds of water in the game (for high-graphics settings), and improved the coloring when looking down into the water, especially in shallow areas. Sanctum outdoor music now plays more often. General area music should kick back in more reliably after exiting combat. Fixed the Spindrel mount s footstep audio not playing correctly. More swimming camera work - can now swim up easier when the camera is at the sea floor level, smarter character-hiding logic when the camera gets very close to your character, and now treats the top of the water like ground and will pitch appropriately. MACROS AND COMMANDS Changed setting window text for "Show Only my Buffs" to refer to party members instead of "on the target", as it was described incorrectly. UI/SETTINGS Porticulum locations now appear on the world map once discovered. Fixed the scrolling reset to the top of the list in the Guild UI whenever the data is refreshed. Trying to link items in a Raid Warning no longer displays box characters. Fixed a case where the Healer role icon on a group member s portrait would disappear after rearranging the group order. Quest tracker should be less likely to overlap other quests on your screen. The Daily Limit number shown on the quest log should now properly update each time a repeatable quest is turned in. RiftConnect Sending and receiving Twitter messages including the = character works properly again! Fixed a rare case where an incorrect tooltip would show up on Role icons. Added a bunch of new loading screen tips to highlight new features! Fixed Party and Pet raid frame locations being labeled backwards in the Edit Layout mode. Characters level 6 and below who have not spent their Soul Points will have a reminder pop-up of the Soul Tree UI once per play session while out of combat. Those points are important, use em! ====================================
https://w.atwiki.jp/wwe13/pages/12.html
Shawn Michaels vs Mankind
https://w.atwiki.jp/bemanilyrics/pages/617.html
I m living free! I m living free! I m living free! I m jumping free! You got to feel it, I am around Singin for love, bringin to you the sound A world of fire, stars and power Open your mind and dream forever To dance another night away Under the moonlight, I feel like a starfight A kinda magic and a music highlight Get you down, feel me now! Night flight to Tokyo! I got to rock it yeah! You will be ready to fly in the stereo! Night Flight to Tokyo! Lights in the videos! Makin me dancing! I m livin free! Night flight to Tokyo! I got to rock it yeah! My song is talking to you in the radios! Night flight to Tokyo! Lights in the videos! Makin me dancing, I m jumpin free! I m living free! Lights in the videos! I m living free! I got to rock it yeah! I m jumping free! Fly to the stereo! Night flight to Tokyo, to Tokyo, to Tokyo! Night flight to Tokyo!
https://w.atwiki.jp/goyo/pages/104.html
# The after '#' parts are translator's notes. # 'Goyo' means the poeple who has been beholden to the government. And they usually lies. # Inside '()' after the names are Japanese letters. You should use them to research on Japanese news. # This page was translated from 原発関連御用学者リスト. # This page is not complete information. e.g.) a title of peoples. You have to research by yourself. # The translator will NOT be responsible for anything to happend to use this page. # The translator will update this page day by day. # You can research Japanese famous people in below sites. # J-Global, SPYSEE Wikipedia (ja), Wikipedia (en). # Uncyclopedia, Kyoko News Left two sites are NOT truth information, But sometime the truth is hiding there. This list is that peoples who have spoken about Fukushima_Daiichi_nuclear_disaster. * There is aother list related to Medical. List of Goyo-Scholar related to Nuclear Power Generation (Medical) The University of Tokyo # Faculty members, ja KOSAKO, Toshiso (小佐古敏荘) Professor, Nuclear Professional School, School of Engineering, The University of Tokyo. 内閣官房参与を辞任。浜岡原発は絶対安全だと言ってきた人。泥船から逃げ出しただけとの批判もあるが、転向後は一貫している「100mSv以下は安全と強弁する人が何人かいるが、被曝をコントロールできない一般公衆の被曝限度に100mSvとすることは考えられない。」 # Official MOROKUZU, Muneo (諸葛宗男) Project Professor, Graduate School of Public Policy, University of Tokyo.「安心安全心配なし」 OHASHI, Hirotada (大橋弘忠) Professor, Department of Quantum Engineering and Systems Science, University of Tokyo. 「プルトニウムは飲んでも安心。どうして信じない!?」「素人は引っこんでろ」という不遜な態度の権化 SEKIMURA, Naoto (関村直人) Professor, Department of Nuclear Engineering and Management, University of Tokyo 「炉心溶融(メルトダウン)はありえない」「爆破弁というものがあるんですが、そのようなものを作動させて一気に圧力を抜いた。そのようなこともありうるのかなと。」 KOMIYAMA, Hiroshi (小宮山宏) President Emeritus at the University of Tokyo in April 2009, after completing a four-year presidency at the University of Tokyo. OKAMOTO, Koji (岡本孝司) Professor, Nuclear Professional School, School of Engineering, The University of Tokyo. MIYA, Kenzo (宮健三) Emeritus professor, University of Tokyo. {# Official Official2 Official3 I could NOT find him at the web of Keio University. Terai, Takayuki (寺井隆幸) Professor, School of Engineering, Institute of Engineering Innovation, Dept. of Nuclear Engineering and Management # Official NIINO, Hiroshi (新野宏) Professor, Atmosphere and Ocean Research Institute, The University of Tokyo. Director, Meteorological Society of Japan)「放射性物質予測、公表自粛を」 # Official IWATA, Syuuichi (岩田修一) Professor, School of Frontier Sciences, The University of Tokyo. # Official NISHIMURA, Jim (西村肇) Emeritus professor, University of Tokyo. # Official HATAMURA, Yotaro (畑村洋太郎) Professor, Faculty of Global Engineerin, Kogakuin University. Emeritus professor, University of Tokyo. Director, Association for the Study of Failure. # Official * 'Department of Quantum Engineering and Systems Science' is the new name of 'Department of nuclear engineering'. Tokyo Institute of Technology {# Faculty and Staff MATSUMOTO, Yoshihisa (松本義久) Assistant Professor, Research Laboratory for Nuclear Reactors, Tokyo Institute of Technology. # Official ARITOMI, Masanori (有冨正憲) Professor, Research Laboratory for Nuclear Reactors, Tokyo Institute of Technology. 「1号機の煙は爆破弁の成功です」 # Official KINUGASA, Yoshihiro (衣笠善博) Professor, Interdiscriplinary Graduate School of Science and Engineering, Tokyo Institute of Technology. Former member, Nuclear Safety Commission of Japan. 活断層カッター # Official SAWADA, Tetsuo (澤田哲生) Assistant Professor, Research Laboratory for Nuclear Reactors Energy Engineering, Tokyo Institute of Technology. 「放射能が漏れることはない 事態は悪化しない 汚染水は漏れない」 # Official FUJII-E, Yoichi (藤家洋一) Emeritus professor, Tokyo Institute of Technology. # Official # KASHIWAGI, Takao (柏木孝夫) Integrated Research Institute, Tokyo Institute of Technology. # Official Osaka University # Faculty Staff YAMAGUCHI, Akira (山口彰) Professor, Osaka University. # Official MURAKAMI, Hideaki (村上秀明) Associate Professor, Osaka University # Official # [訂正] 助教 # -NOGUCHI, Shinzaburou (野口眞三郎) Professor, Osaka University # Official # 同一人物か不明 SUMITA, Kenji (住田健二) (元・原子力安全委員会委員長代理 大阪大学名誉教授)「技術者が悪い、マスコミも悪い。」言い訳、責任転嫁の真っ黒推進派 MIYAZAKI, Kenji (宮崎慶次) (大阪大学名誉教授<原子力工学>) Other Universities or etc. NARABAYASHI, Tadashi (奈良林直) (北海道大教授 原子炉工学)NARABAYASHI, Tadashi (奈良林直)2 SHIMAZU Yoichiro (島津洋一郎) (福井大学附属国際原子力工学研究所教授) KITAMURA, Masaharu (北村正晴) (東北大学名誉教授・東北大学未来科学技術共同研究センター教授) FUJIWARA, Mitsuhiro (藤原充啓) (東北大学助教(工学博士、量子エネルギー工学専攻)) Nakajima, Ken (中島健) (京大原子炉実験所教授) YAMANA, Hajimu (山名元) (京大原子炉実験所教授) TAKAHASHI, Sentaro (高橋千太郎) (京都大原子炉実験所副所長、放射能影響科学教授) Nishihara, Hideaki (西原英晃) (京大名誉教授) Ito, Tetsuo (伊藤哲夫) (近畿大学原子力研究所教授) Yamanishi, Hirokuni (山西弘城) (近畿大学原子力研究所准教授) Ohtsuki Yoshihiko (大槻義彦) (物理学界のスーパースター・早稲田大学名誉教授)「出荷停止のもの、私が食べますからお送りください」※2011年9月時点で転向済みの噂あり。 MURAMATSU Yasuyuki (村松康行) (学習院大学理学部化学科教授) Kudo, Kazuhiko (工藤和彦) (九州大学特任教授 高等教育開発推進センター 高等教育開発部 ) IDEMITSU, Kazuya (出光一哉) (九大大学院教授 工学研究院 エネルギー量子工学部門 エネルギー物質科学 ) MURAOKA, Katsunori (村岡克紀) (九州大名誉教授 プラズマ理工学) ASANUMA, Noriko (浅沼徳子) (東海大学工学部原子力工学科非常勤講師) OKA, Yoshiaki (岡芳明) (早稲田大学教授 先進理工学研究科共同原子力専攻) TANZAWA, Tomio (丹沢富雄) (東京都市大学教授、原子力関連法規・原子力危機管理特論、原子炉運転実習、原子力社会学特別研究) SHIMURA, Munio (志村史夫) (静岡理工科大学 理工学部 物質生命科学科 教授) MASUKAWA, Toshihide (益川敏英) (名古屋大特別教授、ノーベル物理学賞) YAMAGUCHI, Mitsutsune (山口光恒) (東京大学先端科学技術研究センター特任教授) Nuclear Power MADARAME, Haruki (班目春樹) (東大教授、原子力安全委員会委員長) 諸悪の権化。「水素が出ますが爆発はしません」 ISHIKAWA, Michio (石川迪夫) (日本原子力技術協会前理事長(現最高顧問)) SUZUKI, Atsuyuki (鈴木篤之) (原子力安全委員会委員長) KANDO, Shunsuke (近藤駿介) (原子力委員会 現委員長) TAKEDA, Atsushi (武田充司) (原子力安全研究会) FUJISHIRO, Toshio (藤城俊夫) (高度情報科学技術研究機構参与、元日本原子力研究所大洗研究所長) ANODA, Yoshinari (安濃田良成) 元産学連携推進部長, Japan Atomic Energy Agency. ARIMA, Akito (有馬朗人) (NPO ネットジャーナリスト協会 会長) TERASHIMA Jitsuro (寺島実郎) (多摩大学学長、三井物産戦略研究所会長、財団法人日本総合研究所理事長) KUSUMI, Shizuyo (久住静代) (原子力安全委員) SHIBATA, Tokushi (柴田徳思) Japan Atomic Energy Agency(客員研究員、東大名誉教授、総合研究大学院大名誉教授。専門は原子核物理、放射線計測、放射線防護。東大原子核研究所教授などを歴任) KOBAYASHI, Yasuhiko (小林泰彦) Japan Atomic Energy Agency(量子ビーム応用研究部門研究主席) Abroad Wade Allison (ウエイド)・アリソン Emeritus Professor of Physics at Oxford University ※トンデモ系かも Rafael Varnazovich Arutyunyan (ラファエル)・アルチュニャン deputy head of the Russian Academy of Sciences' Institute of Nuclear Energy Development Security ri ,, ki r、 ,;; , '=、ヽi i " __」 L==, fl fi | .. , '';; _,=--y r...,,,,,,,.x,=--x ,,, /.i' ` i | ,,,,,kv=--=x ,,,,,,,,,, ーt 「~=´ ,,,,, ,,,, >ーi ,,,,,,;;;. || | | i ! 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O ヽ i \ ,=、 ヽ__ノ ヽ=l i `' ノ j-y' `=ーx、 / ノ、 i' rォ - 'i ,,_`ヽt,,ヽ ヽ,_ x__ x_____|_,,ノ_/´ i / / |'' T ~ ヽ i r==,,,二 ̄ ~]  ̄ ̄ ̄ ̄ ̄ ! i' / | l O .| i ,>--- | | | 、 ! | | i ~i"' ノ | `ヽ、 丶| i l  ̄~^"""""=======-----q------ | , '" ̄ ̄ ̄ ̄ ̄`丶、 / \ , '. . /| . \ / / . . . |..| . .\ .ヽ / / ./ イ |. .ヽ \ ' , ,'. . / . /.‐┼ ヽ. . ├‐、 '、 . ヽ ', ; /. . . . 〃./ |. . . . . .. . | | \. . . | | |. /|. . . / . ./ ._| . . . . . . . |_ | `'ー- | |_ ノ/. | ,'__/___.|,, . .. . . . . . /|__!__ . . |ーッく { ̄ ̄`ッ . .| /| |O.......゚| ヽ . . . // |O.......}゚| ヽ. . . |_/!、`ー─ァ `ー//| `|/ | | ;;;; ノ| ヽ/ |__ ;;;_ノ | . /\|. | | |`rーく //.// |ヽノ! . ヽ 辷___ノ 辷____ノ /. . . .| | | | .| \ 〃 凵 |__| . . | . . ト- ''' ''' イ . . | 凵 凵. . .', / // ./. . . . . | . . ト、 △ .ィ | . . | .\ \ . .| ,' . // ./. . . . . . | . . |. . ≧=- ...___ .r=≦ . . | . . .| ..' 、 ヽ | .. -一 |. / /. . . . . . / | . . | . . . .,.‐<三ヽ/三> 、 . . | . . .| | .' 、 ',. .| , '´ |. .| /. . . . . / . | . . | . . ./ ヽ `ーァ=r彡/ ', . | . . .| | '、 }/ / ヽ| ./ /. . . | . . | . . { '、 {{ }} / }. . .| . . .| | `、 , '  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄, 「クラス決めナリ。今年は何組ナリか」 / 桜 坂 亜 衣 子 ,' Aiko Sakurazaka ───────────────────────────────────| , '" ̄ ̄ ̄ ̄ ̄`丶、 / \ , '. . /| . \ / / . . . |..| . .\ .ヽ / / ./ イ |. .ヽ \ ' , ,'. . / . /,,,=|-'' ヽ. . `ミト‐、'、 . ヽ ', ; /. . . . 〃./ |. . . . . .. . | | \. . . | | |. /|. . . / . ./ ._| . . . . . . . |_ | `'ー- | |_ ノ/. | ,'__/ |,, . .. . . . . . / \ . . |ーッく { ̄ ̄`ッ . .| /| - ヽ . . . // - \ . |_/!、`ー─ァ `ー//| `|/ | 三三三 ヽ/ 三三三 ./\|. | | |`rーく //.// |ヽノ! . ヽ /. . . .| | | | .| \ 〃 凵 |__| . . | . . ト- ''' ''' イ . . | 凵 凵. . .', / // ./. . . . . | . . ト、 r ─‐ 、 .ィ | . . | .\ \ . .| ,' . // ./. . . . . . | . . |. . ≧=- 、___.ノr=≦ .. . | . . .| ..' 、 ヽ | .. -一 |. / /. . . . . . / | . . | . . . .,.‐<三ヽ/三> 、 . . | . . .| | .' 、 ',. .| , '´ |. .| /. . . . . / . | . . | . . ./ ヽ `ーァ=r彡/ ', . | . . .| | '、 }/ / ヽ| ./ /. . . | . . | . . { '、 {{ }} / }. . .| . . .| | `、 , '  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄, 「トイレに行きたいナリ。ここで出したら学園生活終 / 桜 坂 亜 衣 子 わるナリ……」 ,' Aiko Sakurazaka ───────────────────────────────────| 452 名前:多田野数人(東京都)[sage] 投稿日:2001/07/20(金) 19 19 45.45 ID bBaiNHKX0 [14/14] __ 「.|__ ┌ ┘ト ┐ ┌' ̄ _ ] ,' ̄`l ,-─--、 ´ニコ fニ` ,,──-- 、 _フ l フ-、 ,'/| |ヽ| ,‐┐トn-n-t' _ _ | fニコ | ニl l二゙ー' /_┌く /]/ ||.∥ .||  ̄ |.| |.| |.| ,_」 |_| |_ | fニコ | | fニコ | ,-ー‐、 |.| ヽ''/ ||∥ l l /ニフ」 ̄  ̄] └_、.=┌ ' | fニコ | | fニコ | //l 「ヽ| |.| /,ヘ\ヽ/ .ノ | ,,,'二l l二_ | fl fl fl | _ニ二ニ--、 | fニコ | || ∥ || |.|ヽ/ \ヽ, "" ,-'/l,-┐,- 、| ヽ──‐'_ _ └┐┌┐┌' フくフ「 .||∥ |.|.l/ `´ " _」.L___ 「二二二ニ ] \ |___| |__| // く .|∥ // ,,, ヽ─‐‐┘|」/二ニ フ | | i^ヽ \ └/ ヘ\ヽ' ''' _ / | ,.., ,...., | ヽ /_| ヽ'/ |/ | ヽ | V´ \_フ |__,/ '-、 / ヽ ./ / | ヽ ,、//| / / | | ,-'" __ノ ,.. !/ ,;ーゥ ) | | ! ! ヽ/ | | |__,ノ | /""メ"''; ,.vvWv, .,,,  ̄ノ ノ | / | !' ,二_ノ / | .| ,、 V , | | / {, ,-、 ,,; ミシー-ミ;'"__"';// | ノ / 人 ! | | | |ヽ / | .| | / { ="i=;j 6! ー 、-}ノ'_、,_;" '" `" \\_ ノ | | | ヽ / | | | iー--' _;ヽ = /' iヽ =_人 ._3ノ.__. \_ノ/ / .| | | / | | | | [、 , ,\ー,' ̄ーl ー'!ヨ_l ー.ト-、゙ヽ | | | | V | | | ノ .└'-''' ' `lト / l | l| | | | | | |.| / , || ヽ | l l``| これは 夢なのか、 ! |/ / 、 ,, || '' ハ´ー+--`| ;| | / `ー' ./ ー‐ .|ト | | ─|─ |l l `" 現実なのか…。 ~下北沢、あずま寿し前~ バァン!(大破)(ボンゴくん、センチュリーくんに追突) TNOK「チッ(舌打ち)」 (TNOK、センチュリーから降りてボンゴに近づいてくる) DB「やべぇ…」 HTN「やべぇ…」(収録環境が悪く一人で「やべぇよ…やべぇよ…」と言っているように聞こえる) DB?「どうすんだよ…」 HTN?「どうすんだよ…」 DB「ものすごい…怖そうな人出たよ…」(滑舌が悪く「朝飯食ったから…」「おい財布しまっとけ…」などの空耳あり) (TNOKが勢い良くボンゴのドアを開ける) TNOK「おいゴルァ!降りろ!免許持ってんのかコラァ!」 DB「はい(小声)」 TNOK「オイ…」 TNOK「おいゴルァ免許見せろ!」 TNOK「あくしろよ(早くしろよ)お前」 DB「はい(小声)」 (TNOK、DBの免許を取り上げる。それから少し検分して) TNOK「よしお前らクルルァについてこい」(車について来い) DB「はい(微声)」 バァン!(クルルァのドアを閉める) ~事務所らしき場所~ TDN「免許証返してください」 TNOK「やだよ。オイ!」 TDN「オナシャス!」(お願いします) TNOK「お前それでも謝ってんのかこの野郎(謝っていない)」 TDN「オナシャス、免許証…」 TNOK「やだっつってんだろ。とりあえず、土下座しろこの野郎。オイ!あくしろよ」 (シーンが変わり、土下座から頭を上げて正座する3人) TNOK「お前誰のクルルァにぶつけたと思ってんだこの野郎」 TDN「センセン!」(スイマセン) TNOK「どう落とし前つけんだよ」 TDN「オナシャス!センセンシャル!(すみませんでした)」 (終始ニヤケっぱなしで頭すら下げないDB) TNOK「返してしんぜよう」(返して欲しいんなら…) TDN「はい」 TNOK「お前トルルァエズ(とりあえず)犬の真似しろよ」 TDN「へっ?」 TNOK「犬だよ。ヨツンヴァイン(四つん這い)になんだよこの野郎。あくしろよ。おい。返さねえぞ」 TDN「やれば返していただけるんですか?」 TNOK「おう、考えてやるよ(返すとは言っていない)あくしろよこの野郎」 (四つん這いになるTDN) TNOK「何お前、犬のくせにお前服着てんだよこの野郎オイ!」 TDN「はい」 (免許証を見るTNOK) TNOK「お前中田か?」 DB「はい」 TNOK「お前脱がせろ」 DB「はい(即答)」 (DB、TDNの上半身の服を脱がせる) TNOK「ズルルゥンもだよ、あくしろよ」(「ズボンも」または「それも」と言っていると思われる) DB「はい」 (いわゆる目線DBと呼ばれる表情のシーン) TNOK「おい脱がせろよ早く」 DB「はい」 (パンツを下ろすDB) (シーンが変わった時点でハーフパンツは脱いでいた) TNOK「馬鹿じゃねえの(嘲笑)」 「おう、ワンワン鳴いてみろこの野郎。オラ」 TDN「ワン!ワン!」 一同「へへへっwww」 TNOK「三回だよ三回!」 TDN「ワン!ワン!ワン!」 TNOK「よーしまわってみろ」 (TDN、画面に汚いケツを見せながら回る) TNOK「(満足気に)よーし」 「お手だお手!ホラッ!」 (手を差し伸べるTNOK。TDN、すぐに反応できず) TNOK「お手だよ!あくしろよこの野郎!返さねーぞ」 (お手のシーンはなく次のシーンへ移る) TNOK「もう一回鳴いてみろこの野郎。」 TDN「ワン!ワン!…ワン!」 TNOK「よーし」 「なんか犬っぽくねーなあ。なあ?」 「なんか足んねえよなぁ?」 「お前首輪してもらうか。なあ?」 「おい中田ァ、お前首輪してやれよこいつに」 「おいこっちケツ向けろこの野郎。あくしろよ!」 (TDN、TNOKに向かってケツを向ける。それと同時にDB、TDNの首に首輪をセッティング) TNOK「汚ねぇケツだなあ」 パンッー!(ケツを叩かれるTDN) (TNOK、TDNのアナルに指をいれる。ビクンと動くTDN) TNOK「ん?気持ちいいのか?ワンっつみろよ」 TDN「ワンッ…ワン!」 TNOK「お前初めてかここは?なぁ?」 TDN「はい(大嘘)」 TNOK「おい力抜けよ」 TNOK「お前らよーく見とけよ」 「(TDNのアナルに指でほじくりながら)ん?いいのか?お前何感じてんだよ!おい」 「チッ、こっちこいよ。」 「おら、ワンって言ってみろ。」 TDN「(感じながら)ワンッ…ワンッ…あっ…」 「アッー…アッ!」 (TNOK、TDNのケツに長いディルドを挿入) TNOK「(満足気に)よーし。なあ、しっぽついたぞオラ。オイ、オラ。」 (喘ぎ声を出すTDN) TNOK「オラ、後輩に見してやれよ」 (TDN、半回転しDB、HTNらにディルドを挿入されたアナルを見せる) (直視不動のDB。少し顔を伏せ目線を逸らすHTN) TNOK「お前それ(首輪につながっている鎖)かせよ」 DB「はい」 TNOK「オイ、ケツこっち向けろ。よーし」 「お前らもよく見とけよ、おん。」 「んん?なんだよ気持いいのか?おい…おい!」 (ディルドをこねくり回すTNOK) TDN「あっ…はっー…」 TNOK「何感じてんだよ。ん?おい勃ってきてんぞオイ!」 (TDNのペニスを触るTNOK) TNOK「気持ちいいんだろ?あぁ? 気持ちいいって言ってみろ」 TDN「ぎもちいい…」 TNOK「よーし。お前後輩に見してやれ。オラ。」 「んん?」 (TDN、ギンギンに勃起したチンコを2人に見せる) TNOK「おい気持ちいいんだろ?」 「お前らもよーく見とけよ」 TDN「ア゛ア゛ア゛ア゛ッ…アッ」 「気持ちいいって言ってみろ」 TDN「ン゛ッ、ア゛ッ、ンギモッヂイイ!」 TNOK「何勃たしてんだよ」 TDN「アッー!」 TNOK「おい、ビンビンだぞオイ」 「お前ら笑ってやれよ。よーく見てやれよ。よーく見してやれ後輩たちに」 「よーしお前中田っつたな。」 DB「はい」 TNOK「おいちょっと、咥えてやれよ。」 「オラ、あくしろよ」 (DB、TDNのチンコをねっとりしゃぶる) TNOK「ああん?いいか?」 (TDN、気持ちよさそうな表情) TNOK「よしお前(HTN)もこい」「あくしろよ」 「キスしてやれよ」 TNOK「おーそうだ」 (TDN、DBにチンコをねっとりしゃぶられHTNにキスをされ感じて喘ぐ) TNOK「よーしお前、横になれ」 (横になりながら先ほどと同様のプレイ再開) TNOK「おう、乳首も攻めてやれ(アドバイス)」 HTN「はい…」 (HTN、TDNの乳首を舐め始める) TDN「アッ、アッ、スーッ、アーッ…アッ、スーッ、アーッ、アッ、スーッ、ア゛ア゛ッ…」 (バイク君迫真の通過音) TNOK「おう玉舐めてやれよ」 (DB、TDNの金玉をねっとり舐め始める) (HTN、TNOKにパンツ越しにアナルを撫で回される) (HTN、パンツ越しに勃起したチンコをしごかれる) (HTN、パンツを脱がされ巨根が露わに) TNOK「気持ちいいか?」 (HTN、喘ぐ) TNOK「おい中田ァ、さわってやれよ」 (DB、TDNとHTNの2つのチンコをしごく) TNOK「ん、気持ちいいか?」 「ん、いいのか?」 (しごかれ続ける2人) TNOK「咥えてやれよ」 (DB、HTNのチンコをしゃぶりTDNのチンコをしごくという器用さを見せつける) TNOK「ん?、おう気持いいか?」 (悶え喘ぐHTN) HTN「アアーッ…アッ…オォッ」 「アハッ…ア…」 TNOK「おうイキそうか?おい、ああ、おう、まだイクな」 (DBのフェラをストップさせる) (TDNのチンコをしゃぶるDB、左手ではHTNのチンコをしごいている) HTN「イクッ…(小声)」 TNOK「まだイクな、おう」 (HTNのチンコの先にモザイク越しだが我慢汁が確認できる) TNOK「こっち来い」 (TNOK、DBをHTNのチンコに寄せる) (HTN、かなり悶える。) TNOK「イキそうか?」 HTN「イクッ…」 (またしてもDBのねっとりフェラを中止、再びTDNのをしゃぶる) HTN「アーッ…(小声)」 TNOK「イキてえか?」 HTN「ハイ…(小声)」 「よし先輩のケツん中で出してやれ。な?」 (一旦すべてのプレイを中断。TDNが四つん這いになり挿入待機) チュポン!(ケツからディルドを抜き取る音) TNOK「よーしお前、入れてやれよ」 (HTN、TDNのアナルに挿入。バック開始) TDN「オフッ!」 (バックが続く。普通に喘ぐTDNとため息のような喘ぎをするHTN) (体勢を変え、騎乗位の構えになる) (ゆっくりと挿入) (挿入途中でHTN、TDNのチンコをしごき始める) (悶え喘ぐTDN) (騎乗位終了。TDNが立つ) (再びバックの構えに。HTNがTDNに挿入していく) (相変わらず喘ぎ声がため息のようなHTN) TNOK「おい、中田か?こっちこいよ」 (DBとTNOKの絡みが始まる。TNOK、自分のチンコをズボン越しにDBにいじらせる) (TNOK、DBの肌着を脱がし、ズボンを下ろす) (そしてパンツ越しからDBにいじらせる) TNOK「勃たせろよ」 (DB、TNOKのチンコをしゃぶり始める) (しばらくTDN HTNとDB TNOKの絡みが続く) TNOK「よーし今度はお前の番だ」 (DB、TNOKにズボンを脱がされアナルをいじくられる) TNOK「おーう、力抜けよ」 (ここにきてようやくDBのチンコが御開帳。DBのチンコを弄る) (またTDNを2人が攻める図式に。HTNが乳首をいじり、DBがチンコをしゃぶる) (TNOK、DBのアナルに挿入しバック開始) (TNOK、肌着を脱ぐ。右肩に入った刺青が露わに) (DB、突かれつつもTDNのをしごき続ける) (HTN、TDNとキスしつつ乳首を弄る) (DB、机の下に隠された拳銃を発見する。拳銃が見にくいためか、白い丸で拳銃が囲まれている) (TNOK、DBの腰に勢いも量も中途半端な射精をする) (TNOK、着替えをしようとした途端) 拳銃「カチャリ」 (DB、TNOKに拳銃を突きつける) ~一転攻勢開始~ (一転、攻勢に出る3人) (DB、TNOKに拳銃を突きつける。HTN、TNOKにフェラをさせる。TDN、TNOKに正常位で挿入) TDN?「ア゛ーッ゛、ア゛ーッ゛、ア゛ア゛ッ…」 DB「感じてんじゃねえよ…」 DB「オラもっとしゃぶってやれよぉオイ!」 DB「しゃぶらなきゃ撃つぞゴルァ」(喘ぎ声を漏らすTNOKへ放った畜生な発言) TDN「気持ちいいだろオラア」 (音声のみで判断しにくいが、wiki等を見るかぎりTDNの発言のようだ) HTN「うまいぞフェラ」(少し舌足らずな感じで) TDN?「ア゛ーッ゛…やべぇー…」 HTN「おう…いいぞぉ…いいぞ…」 TDN「ア゛ーッ゛…ア゛ッ…」 HTN「アー、イク…(小声)」 「イクッ…(小声)」 「あーイクぞ…」(超小声、ほぼ呼吸音) (HTN、勢い良くTNOKに顔射)【1カメ】 (HTN、勢い良くTNOKに顔射)【2カメ】 TDN「アッーヴァウ!アッーイグッ!イグッ!イグッ!アッ、アッ…」 「アッーイグッアッ…ア゛ア゛ア゛ア゛ア゛…」 (TDN、TNOKの腹に勢い良く射精)【1カメ】 (TDN、TNOKの腹に勢い良く射精)【2カメ】 (DB、TNOKをバックの体勢にして掘り始める。右手には拳銃) DB「イクッ…(小声)」 DB「イク(無感情)」 (DB、TNOKの背中に射精。左手に拳銃) 拳銃「カチャ…パーン!」 (アナルに向け発砲) ~暗転、終了~
https://w.atwiki.jp/risentranslation/pages/32.html
15001Try asking them a question they have to think about. 15002Then you can pull the loot out of their pocket. 15003No point trying to shoot just one bolt. You have to reload fast as you can. 15004If you have the bolt in your hand, you can load it without losing much time. 15005Then swing the crossbow to your shoulder smoothly and take aim. 15006You can shoot, but think where you re shooting, yeah? Aim for your opponent s most vulnerable bits. 15007That way, you can even do a lot of damage with just one bolt. 15008That ll take you practice. 15009Hold it here. Aim down the middle. Shoot it. 15010Keeps you at a distance from what you re aiming at. 15011And with the things that have come from those Temples...you want to be at a distance. 15012Reload as fast as you can. Which won t be fast, crossbows take an age to reload. 15013Most of your targets aren t just going to sit there, yeah? And hitting moving targets is very difficult. 15014When you shoot, your target has already moved, so you miss it. 15015Aim in front of where your target s moving. 15016Then you ll hit it. 15017Kampf mit mir! 15018As you learn, the power of the Frost Crystal will grow with you. 15019You will be able to cast spells faster, freeze your targets for longer and do more damage. 15020The balance of time and speed are the most important elements of your spell. Study their effects well. 15021Yes, Master. 15022The elements of damage and speed must be practiced once learned. 15023For longer than humanity remembers. 15024The Gods ruled, humanity served as slaves. 15025But life never remains in balance. 15026Power passed to man and man banished the Gods from the world. 15027But something was released, something older than man has Risen. 15028Given their freedom, humanity must fight for survival. 15029Some cling to safety, others fight. It is a time... 15030Where a man s choices define him. 15031For hundreds of years, humanity lived as slaves to the Gods. 15032When the Gods left, the Titans rose. 15033Mankind was left to die. 15034But one island has survived. 15035One man has shown the way. 15036The flame of hope burns bright. Mankind has Risen. 15037So, you made your choice then? 15038I made my choice. 15039And we re all still alive, for now. You sealed the Titan inside the mountain? 15040That Titan anyway, there are still other Titans out there, but with this armour maybe we stand a chance. 15041You re going to fight them all? Alone? 15042If I have to. They need to be stopped. That s my choice. Whether I do it alone. That s yours... 15043The longer you take aim, the greater the chance of a hit. 15044Your training will help you to make difficult shots, like head shots. 15045I m sure you ve noticed that it has become easier for you to aim, and that it takes less time. 15046But you can even aim before you raise the bow. 15047Locate your target and notice what position the bow has to be in so the arrow will hit the target. 15048Speed as well as accuracy is key. 15049Immediately after your shot, reach for a new arrow and nock it without lowering the bow. 15050It ll speed things up a lot. 15051Of course. First things first. Nock an arrow onto the string, draw the bow, point it at a target and let go of the string. 15052Your target s farther away, lift the bow to aim higher. 15053Best thing to do is practise by yourself. 15054Aiming is of course vital. So, when you re good enough aim for the head. For obvious reasons. 15055Watch your missed shots. They can tell you where you re going wrong. 15056Aiming up and down changes the range of the shot. Up means the arrow will go further. 15057Increase your rate of firing by taking and nocking the next arrow without changing your grip. 15058You ll soon be fast and smooth. 15059Remember something else. Concentration. 15060Great archers clear their minds and focus only on the target. 15061Never rush. You can be smooth and quick but don t panic and hurry yourself. 15062It s better to hit once than to miss twice. 15063Right, you ll need to master hitting moving targets. 15064There s a knack to it. 15065Aim ahead so that the target runs into the arrow. 15066But, it s easier said than done. 15067Aim for the vulnerable spots on your target. 15068Just injuring it doesn t help. It could easily get away. So aim clever. 15069You re the best archer I have ever met. 15070I m not as good as you. 15071You re took kind, but I can t teach you any more. Remember your lessons. 15072Always aim for the head and the rest will take care of itself. 15073You re used to shooting that crossbow...but there s no point just shooting it. 15074Aim for your opponent s weak spots, where he s vulnerable... 15075That way each shot will have more of an effect. Make every one count. 15076The crossbow, useful, but slow. 15077You tuck it up against your shoulder. 15078Aim using the bolt to show you where you re pointing...and shoot. 15079If you re not completely useless...you ll hit something. 15080Shooting things that are still is easy. Hitting moving targets is very difficult. 15081You fire at them, they ve gone when your bolt hits there. They ve already moved. 15082So you need to aim where the target will be when the bolt hits. Aim in front of where they re moving. 15083That takes a lot of practice. 15084Crossbow s slow, right? So, you have to reload faster to compensate for the bow s slow speed. 15085If you have your next bolt in your hand, you can load without losing much time. 15086After reloading swing the crossbow up to your shoulder with a fluid motion, and take aim. 15087Skill is only useful if you mix it with common sense. 15088If you shoot, only shoot when you know you can hit something...And hit something vital. 15089Never waste a shot... 15090Or you might not get chance to waste another...you want to finish the fight fast? Aim for the head. 15091When you get good with your crossbow, when you can focus... 15092...it s almost like staring down a tunnel. You can use that. It will help you aim more precisely. 15093You want to be better or faster? 15094Both. 15095All right...then you must be focused in every movement. 15096Draw the crossbow and load the bolt fast and accurately. 15097Move fast, but don t rush, rushing leads to mistakes, rushing slows you down. 15098You want to learn how to use a sword? All right. Let s start here. 15099When you move your sword the swing should come from your arm, not your wrist. 15100It s not all attack. To defend yourself, hold the blade at an angle in front of you, protect your face and chest. When you ve mastered that we can look at some tricks you can use. 15101If you want to get really tricky you can draw an opponent in by holding your weapon behind your body, they ll think you re defenceless, use this to catch them off guard. 15102Of course, you have to be fast. 15103And if you follow through with the sword, you ll need less power for the following blows. 15104All right... 15105And the best thing is, since this technique means you need less power, you can even swing a two-handed sword with one hand. 15106You can even use a shield with it. 15107Most of your training s been about you, right? 15108You need to think about your opponent, their tactics and counterattacks. If you can surprise your opponent with a counter attack when they counter attack you, it could save your life. 15109It is a very difficult manoeuvre and requires a lot of practice. 15110You have to catch the right moment for your blow. Otherwise... 15111... well, I don t have to tell you what can go wrong in a fight. So keep practicing. 15112I ve seen you, you attack from the front all the time. 15113You ll find it better if you fight with more variation. Use some lateral blows. 15114What advantage is that? 15115It keeps your opponent unsettled and you can use the momentum of a lateral blow to perform a second stroke. 15116Use your whole body when you do, then you will do more damage to your enemy. 15117There s nothing I can teach you. 15118Remember what you ve learned and don t get sloppy. 15119There must be some tricks I can learn. 15120Then you ll have to learn them in combat. 15121Put everything you have learned together. Try and link your attacks. 15122That way your opponent won t even get a chance to attack you. 15123Parrying is for beginners. If you re good, you counter attack. 15124Time a parry, as you would normally, then move quickly to attack yourself. 15125That sounds easy, but you need a good feel for the right moment. 15126Or you ll leave yourself open to attack. 15127But remember one thing. 15128This only works when your opponent attacks you. 15129If he focuses on his own parry, you can forget about using this trick. 15130Okay, time for some honesty. Speed is useful in a fight... 15131But sometimes it all comes down to strength. 15132Get some distance from your opponent then you can use momentum to help you with this... 15133Then you can gather all your strength, power into one blow. 15134If you work hard to combine these attacks, you re really going to hurt whoever you hit, and with this sort of attack, your opponent won t even be able to parry you. 15135Follow up immediately, he won t have a chance! 15136It is time you thought about using heavier weapons. 15137Bastard swords are a good start. But you need to try to compensate for the sword s heavier weight with more speed in your weapon arm. 15138That way you ll notice hardly a difference from a regular sword. 15139Choosing a bastard sword means you can still use a shield too, if that s the way you fight. 15140You re using your arm naturally now when you fight, but if you learn to use your whole body, you will be faster and have more power. 15141You can use this power to string attacks together. 15142So, by hitting them harder I also get the time and momentum to attack again? 15143Exactly. Try it out and you will soon see success. 15144Right, you already know how to interrupt your opponent s attacks. 15145But I ll show you another trick. If you re very close to your opponent, you can usually hit them again, do some more damage. 15146It is especially worthwhile to use these blows in your combinations. 15147When it comes to shooting arrows. To get faster, grab the next arrow and nock it without changing your grip. 15148That s the key to being fast. 15149You re good, but if you want to be very good, you need to concentrate. 15150Ignore everything else. There s only you and the target. 15151Never rush. 15152It s better to hit once than miss twice. 15153A good hunter always aims for the vulnerable spots on their target. 15154You ll often be shooting at long range, and if you don t stop your target fast it can escape before you have chance to shoot again 15155Your prey moves and hitting moving targets is never easy. 15156There s an art to it. 15157You have to aim where the target will be, not where it is. 15158Think ahead, always be ahead of your prey. 15159When you shoot aim precisely. Aim for the head. Then your shot will do more damage. 15160Even if you miss, your shot will provide valuable information for your next shot. 15161If the arrow falls short, you have to aim higher. If it is too long, you have to aim lower. 15162Let s start simple. When you re ready, aim the nocked arrow and release the bowstring. 15163Good archers aren t just accurate - they can fire rapidly as well. 15164Try practicing with a fixed target like a tree. Then you ll be more prepared when you re shooting for real. 15165Remember, archery s not just about accuracy, it s also about speed. 15166After a shot have another arrow ready as quickly and smoothly as you can without lowering the bow. 15167It s a skill which will increase your shooting rate dramatically. That in turn will increase your kill rate... 15168Now you are strong. You can change your technique. 15169どうやって? 15170You can swing the axe with just one hand. 15171Then I can use a shield? 15172If that is what you want. 15173I can show you a trick. 15174Anything that will help to keep me alive. 15175You can knock your enemy s weapon away. 15176To do this you must stand close to him. Then you knock the weapon away and hit enemy at same time. 15177To get better you must hold your axe further down. 15178What will that do? 15179You can reach further. Swing with more power. Use the speed to hit more times. 15180You do not have an ogre s strength. 15181So, you must use the axe to help you. You need lot of room to hit really hard. 15182Take your axe. Use your whole body. Swing with all your strength. 15183Your strength will help you defeat your enemies. 15184Ogres fight with strength. Humans fight with skill. 15185So, think don t just swing? 15186Yes. You can knock your enemy to the side with your axe. 15187Push them and you can hit them again. 15188You want to fight. 15189You must stand strong to be strong. 15190強さだけではダメなのだ。. 15191If you hit, swing again. A fight is not just one swing. 15192Humans fight fast. Ogres fight strong. 15193When you fight against a human, you must shove their weapon aside, then you can hit them again. 15194You must be fast. Work to make more than one strike. Hitting twice is better than once.
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PowerTools Lite オフィシャルサイト http //www.macecraft.com/ ダウンロード OS(Windows) 2000/2003/XP/Vista 言語 英語 日本語 日本語化パッチ 記事 備考 評価 選択肢 投票数 投票 非常に良い 6 良い 2 どちらでもない 0 悪い 0 非常に悪い 1
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AXISPOWERSヘタリア 掲載サイト キタユメ。 ジャンル 国の擬人化ファンタジー4コマ ページ数 500ページ以上 描画法 清書だったりラフだったり 男×男要素(?) ★★★★★ 状態 連載中 主人公 男 【概要】 イタリアを中心とした、世界各国の擬人化コメディ。 書籍化、アニメ化済み。 紹介・応援コメント 言わずと知れた超有名web漫画。キッズステーションのアニメ放映、是非とも見てみたかった。 エイプリルフールやクリスマス漫画、時事ネタをいれたマンガを入れてくれるので嬉しい。更新頻度はまちまち。最近は結構更新頻度あがってます ゆるゆるなギャグマンガだが、国の特徴や歴史をおかしくネタにしているので、豆知識になるし面白い。国を擬人化させたキャラクター達は個性的で魅力的なので、女性に大人気なのも納得。サイトデザインが華やかでブログ風。 レビューを書く この作品が好きな人におすすめのweb漫画 南の島のレズビアン 僕と宇宙人 河野さん家の日常 リッスン soreSai 世界は踊るいつまでも AXISPOWERSヘタリア このページの登録タグ 4コマ 500ページ以上 ギャグ コメディ 擬人化 書籍化作品 連載中 このページのトラックバック trackback トップに戻る
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Path to Annora Mainlandの地名が出てくる 敵 Annora Rise手前でそこそこの数のWarriorとArcherが出てくる。 大量に装備やアイテムを補充できるが、殲滅するならこの先の焚火を点けてから戻った方がいい。 視界の通っていない林から仕掛けてきてスタン付の武器で殴ってくる場合もあるし、深追いするとあっけなく死ぬこともある。 その場合、おそらくmage`s chambers 1からのやり直しになるだろうから。 Annora Rise 敵 Soulless giant shaman living rockというめちゃくちゃ硬い敵を召喚。 shamanを倒すと召喚した敵も消える。 ボス Liver 強い けどこんな感じで下の方の壁で引っ掛けられる。 遠距離攻撃でチクチク倒そう。 Annora rise flesh colossusという硬めの敵がいる。 火が弱点っぽいので見えたらワンドなりポーションなりを投げる。 大量のザコ敵を召喚するので囲まれないよう注意。 オバケ系の敵が多く、amulet of banishmentを持っていないなら探索しない方がいいかもしれない。 next Aileni